#include "Alien.h"

using namespace YoghurtGum;

Alien::Alien( float a_X, float a_Y ) : Entity(a_X, a_Y)
{
	m_X = a_X;
	m_Y = a_Y;
	m_Sprite = Root::GetSingleton().GetRenderer()->CreateSprite("alien");
}

Alien::~Alien()
{

}

void Alien::Update()
{
	Scene* debug = Scene::Get();
	bool bleh = true;
	//Engine::game->current->AddObject
}

void Alien::SetPosition(float a_X, float a_Y)
{
	m_X = a_X;
	m_Y = a_Y;
}
